Character Modeling for Games Video 4 – Sculpting the General Anatomy
Character Modeling for Games Video 4 – Sculpting the General Anatomy
This is the fourth video in my series of video lessons teaching people how to create a video game character. This video deals with sculpting your base model to achieve the general result you’re looking for. This doesn’t deal with high-detail sculpting. This video is pretty long, sitting at an hour and 18 minutes.
The video was encoded using XviD, so you'll need the XviD codec to be able to play the video.
Hope you enjoy!
The other videos are viewable by clicking on my username, or by searching “Character Modeling for Games.”
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any one know what program i can use to burn the files here mkv ???
hello mate - The BEST video tutorial I"ve ever SEEN!!!
keep up the good work and I hope about a video tuts Section here,tell the others!!!
www.3dshay.blog.com
waiting for next part.
He mentioned th name is the 3rd movie, it is called MudBox, also if you look really close at the tital bar you can see it
JVI is currentley working in the next video
In the 4th movie, I don't know you used which program to realize . Can you speak to me ? Thanks a lot.
They enchant your tutorials to me. I am wishing to see the following one, that I suppose that the texturing will be process of. By the way, how you pass the cordinates UVW from a program to another one? Because I suppose that you created normal map, it is not thus? Good, I soon wait for see you in your next video, good bye and luck. =)
Sorry for my english, I'm spanish and I use a web-traducer u_u
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Me encantan tus tutoriales. Estoy deseando ver el siguiente, que supongo que sera el proceso de texturizado.
Por cierto, ¿como pasas las cordenadas UVW de un programa a otro? Porque supongo que crearas un normal map, ¿no es asi?
Bueno, espero verte pronto en tu proximo video, adios y suerte.
I love all of your videos. Keep up the good work. Your videos are the best, so have confidence in your abilities because you have some good skillz. I would love to see the texture/uv mapping tutorial after this.
Also it would be nice to get a history on you. Have you worked for a professional gaming company? or are you just winging it? Either way you are are damn good and inspiring to other fellow game career wannabees.