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when i started this projekt i was highly inspired by D.O.G. form Half Life?. It was my intention to build a robot that was looking like D.O.G. I wanted to let him look like D.O.G. build out of trash.
Well i did a good job, you all recocnized him as DOG. But if you look closer youl see that every part is diffrent and entirly self modelt by me. i also didnt use any rig or animation from hl2.
In the end i have to say that this was my first 3d projekt, to learn Softimage XSI and Digital Fusion!
I thought this was pretty neat, if somewhat slow moving the first time i saw it. Then I played the HL2 section of the Orange Box and I realized the design is a complete ripoff of D0g from the game.. Even the part I thought was the most brilliant, the flaps indicating emotion, is ripped off. It looks like the only thing the animator did was texture it and put some guy beside it. The single thing this "artist' did right in the video was sync the animation perfectly with the camera movement.
Awesome showreel!
Megamorph(
4 months ago on Dec 27, 2007 12:59 GMT)
Great stuff.
Especially good camera motion tracking, I know it's hard. Also loved how your occlusion worked out.
Good texturing, neat how you used almost all available advanced-shader channels.
(P.S. - added on later after flashley's comment: I didn't praise the modeling or the originality - this is valves work, even if you remodeled it. But I still stand by my comments - the camera tracking and texturing is good.)
Seeing as there's a direct plugin for HL2 for softimage I'm guessing you didn't even have to rig the mesh, the only things you have done entirely yourself are the textures (which of course are not a patch on the originals) and *some* of the animations! The modifications to the actual mesh itself actually detract from the robots design too, honestly, anyone who lauds praise on this is looking more at valve's work here, and not at your own. Go make something original.
Comments
hey guys its max!
when i started this projekt i was highly inspired by D.O.G. form Half Life?. It was my intention to build a robot that was looking like D.O.G. I wanted to let him look like D.O.G. build out of trash.
Well i did a good job, you all recocnized him as DOG. But if you look closer youl see that every part is diffrent and entirly self modelt by me. i also didnt use any rig or animation from hl2.
In the end i have to say that this was my first 3d projekt, to learn Softimage XSI and Digital Fusion!
Thanks for the critics!
Greetings, Max
I thought this was pretty neat, if somewhat slow moving the first time i saw it. Then I played the HL2 section of the Orange Box and I realized the design is a complete ripoff of D0g from the game.. Even the part I thought was the most brilliant, the flaps indicating emotion, is ripped off. It looks like the only thing the animator did was texture it and put some guy beside it. The single thing this "artist' did right in the video was sync the animation perfectly with the camera movement.
Great stuff.
Especially good camera motion tracking, I know it's hard. Also loved how your occlusion worked out.
Good texturing, neat how you used almost all available advanced-shader channels.
(P.S. - added on later after flashley's comment: I didn't praise the modeling or the originality - this is valves work, even if you remodeled it. But I still stand by my comments - the camera tracking and texturing is good.)
Seeing as there's a direct plugin for HL2 for softimage I'm guessing you didn't even have to rig the mesh, the only things you have done entirely yourself are the textures (which of course are not a patch on the originals) and *some* of the animations! The modifications to the actual mesh itself actually detract from the robots design too, honestly, anyone who lauds praise on this is looking more at valve's work here, and not at your own.
Go make something original.
good job!